![]() Your foes are aggressive and you'll to learn how to deflect their attacks – you can't just dodge roll all over the place as it's on a cooldown, but it's not too punishing of one. Yes, it's all very familiar, but it's executed well. You dodge-roll, block and parry enemies and their attacks while striking back with your held weapon or ranged attack that has you hold the button until intersecting lines flash together, releasing at this time for a more damaging bolt. It also has lower difficulty modes, including one that basically guarantees eventually winning.Basic motion is very familiar, though a little slow-paced. Originally posted by Tyrian Mollusk:Hades if you want story, variety, progression, flash, or a game that's clearly more complete. I'm also enjoying Raksasi, another early access melee roguelite. I'll probably pick up Hades sometime later, because I enjoy melee games a lot, but I don't expect as much from it on the gameplay level, and the story focus does nothing for me. I bought Curse earlier and I'm glad I did. Curse is definitely the smaller (and riskier) project: we've already seen devs saying even adding a female main character skin could be too much extra effort for them, so you'll only get the game they can manage. Hades is about the roguelite-ification of story, and has a lot of meta-progression.Ĭurse is solidly about the gameplay, and actually has fairly minimal meta-progression elements (basically just unlocking your three blessing slots). ![]() It also has lower difficulty modes, including one that basically guarantees eventually winning.Ĭurse if you want mindful, mechanically satisfying fighting or you want to influence the game's development (two of the four temples haven't even been made yet, lots of traps and monsters needed). Hades if you want story, variety, progression, flash, or a game that's clearly more complete.
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